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Load-in, slide 1 of 4

03 LOAD-IN1 / 4

Load the week.

The dock is the first room you own.

  • Point every truck at a dock window
  • Scan cases off the liftgate
  • Walk the 3D plot before the first case hits the floor
  • Flag the empty that's still on the truck
Build Ops → Logistics → Dock / Load-In. Six trucks arriving — four with an ETA, two flagged needs trip.
03 LOAD-IN2 / 4

Give every truck a window.

The yard already knows the order.

  • Dock time is a slot, not a text
  • Fleet on the same board as the pack
  • If it's late, the dock knows before the room does
Shop Ops → Dock / Yard. Two runs scheduled today, and the dock roster for each warehouse under them.
03 LOAD-IN3 / 4

The pack is the sheet.

Layer by layer, then the door closes.

  • Cases in the order they have to come off
  • Weight and cube on the pack, not on a guess
  • What isn't on a layer isn't on the truck
Shop Ops → Truck Pack Manager. Two trucks, 6 of 6 cases packed, weight against capacity on each deck.
03 LOAD-IN4 / 4

Scan it off the liftgate.

If it isn't in the system, it's still on the truck.

  • Case in, case counted
  • The empty you didn't scan is the empty you'll hunt at strike
Show
Shop Ops → Scan In / Out. The event scan portal — pull, pack, load, return — with the truck case counters beside it.
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See Load-in on a real show week.

This is one chapter of five, and they are one record. What you settle here is what the other four are reading — nothing is handed over, and nothing is retyped.