Tools · Event Sim
Doors is an argument until somebody runs it.
Two gates or three. One dock crew or two. Everyone in the meeting has an opinion and nobody has a number. Event Sim runs guest arrival and the load-in schedule against the site you actually drew — and shows you where the queue forms.
Your plan, run before the day runs it
- It runs on the site you drewEvent Sim lives on the 3D plot in Advance. The site plan you laid out to scale becomes a zone graph automatically — gates, lanes, and the spaces between them — with no second model to build.
- Doors is a curve, not a guessGuest arrival is simulated from a demand curve over that zone graph. Queues form where capacity runs out, at the gate or the lane that actually pinches — so the argument about doors happens on screen, before it happens on site.
- Load-in is a real scheduling runNot a spreadsheet of durations added up. The schedule runs against finite docks and finite crew, the way the day actually constrains it.
- It tells you what did not fitWhen the docks and the hands run out, the run reports what could not be scheduled — by name, so the conversation is about that truck, not about a feeling.
Straight answers
It runs your plan, not a prophecy
You run Event Sim from inside the advance, against the site you drew on the 3D plot — so it is only ever as good as that drawing. It does not predict the weather, the headliner, or the crowd's mood.
What it does is cheaper than being wrong on the day: change a gate, add a dock crew, move a lane, and run it again — before the fence is in the ground.
Settle it on screen first.
Bring the site plan you are arguing about. The run takes minutes; the argument it ends has been going for weeks.