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Solutions · Warehouse

Every item has a home, and a scan says where it is right now.

The warehouse is drawn to scale in 3D — racks, bays, dock doors, and the cases actually on the shelves. Put-away has a home to put things back into, and a scan is what moves an asset between states.

Who this is

You run the floor. Three trucks come back on a Tuesday and everything on them has to end up somewhere findable by Thursday. The measure of a good week is that nobody had to ask you where anything was.

  • You think in shelves and bays, not in event names
  • A returned case with no home is next month's missing item
  • Your accuracy number is the one the whole shop depends on
What you open first

Warehouses 3D floor plan

/shows/[showId]/shop

Your sites drawn to scale, with racks, bays and dock doors, and the cases on the shelves where they actually are. Drag to orbit, click anything to inspect, walk it from inside. The 2D plan is the same layout data from above.

What this module does
ShopOps Warehouses: the 3D floor plan of two warehouse sites with racks and dock doors, above the dock status strip showing which trucks are on which doors
ShopOps · Warehouses
The screens you live in

4 screens, and what each one is for.

01

Gear Tracking

/shows/[showId]/shop

Where every asset is right now — in shop, prepping, out, in transit, repair, missing — with an accounted-for percentage over the whole inventory. The 'not seen in 14+ days while out' strip is the early warning, and it names the items.

Read the module page
Gear Tracking: 100 percent accounted for across 60 assets, split into in shop, prepping, out, in transit and repair, with a list of items not scanned in 14 or more days
ShopOps · Gear Tracking
02

Scan In / Out

/shows/[showId]/shop

Pull, pack, load and return, against a specific event. Wanding a case checks its whole contents in at once — cases match by label, number or tag; items by tag or SKU.

Read the module page
ShopOps Scan In / Out: pull sheet at 70 percent with pulled counts per line and a scan station accepting barcode, QR or RFID
ShopOps · Scan In / Out
03

Inventory & Cases

/shows/[showId]/shop

The catalogue behind the shelves. Every item and case carries a permanent company asset number, and the same string is what goes in the QR label and the RFID tag — so a scan and a search find the same thing.

Read the module page
Inventory and cases: the owned-gear table with asset numbers, categories, quantities and per-item statuses of in warehouse, in repair, in transit, being prepped and on job
ShopOps · Inventory & Cases
04

Dock / Yard

/shows/[showId]/shop

The yard drawn to scale with numbered dock doors, and what is scheduled to arrive today from FleetOps. Drag trucks between yard and dock; the schedule underneath is the movement times.

Read the module page
ShopOps Dock / Yard: two runs scheduled today with arrival times and drivers, above the per-warehouse dock rosters showing which doors are occupied
ShopOps · Dock / Yard
What you never touch

The boundary, before you find it yourself

Half of these are somebody else's screen and half of them are things this software does not do at all. Both are worth knowing now rather than at 16:00 on a load-in day.

  • The event's paperwork

    Rundowns, advances and call sheets are somebody else's screens. You work in assets and shelves.

  • Automatic stock decisions

    Nothing reorders, nothing writes off. Missing is a state that gets flagged for a human.

  • Live asset positions

    There is no continuous tracking. An asset's location is where it was last scanned — which is exactly what the screen claims and no more.

One day, in order

Load-in, show, load-out.

  1. MorningWhat is arriving today and which door it is going to.ShopOps · Dock / Yard
  2. ReturnsReturn scan the cases off the truck; the counts move as you go.ShopOps · Scan In / Out
  3. Put-awayEvery case back to a home on the plan, so the next person finds it.ShopOps · Warehouses
  4. CheckAccounted-for percentage, and anything not seen in fourteen days while out.ShopOps · Gear Tracking
  5. DamageFlag it against the item so it is not pulled onto the next show.ShopOps · Repair Reports
  6. PrepStage the next event's pull, by shelf order rather than by list order.ShopOps · Scan In / Out
  7. OutLoad truck, and the dock board shows the door emptying.ShopOps · Dock / Yard